Lame.
I think this could have been a lot... and I mean... A LOT longer. Good work for the short amount that was there, but really, it sucked that it's a loop, and it's short as hell. Jeez.
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Lame.
I think this could have been a lot... and I mean... A LOT longer. Good work for the short amount that was there, but really, it sucked that it's a loop, and it's short as hell. Jeez.
This had better be a fucking series.
Pure entertainment at its finest. Hilarious, and retro... great show altogether. Great show.
Great song choice...
Great animation, too. All the words was great, actually... timed perfectly. Good work.
I care not of the "rules" of Clock Day.
I'm not going to downplay your talent or anything, but I've yet to understand or care about the Clock Crew. 98% of their stuff is bumkus, and I can't for the life of me figure out why people love them so much.
But alas, that isn't why I gave this a two. That is mainly because the style of the game is just boring. VERY boring. The graphics are "ok" at best, but only if it's still shots as the animation is kinda half-assed. I get the need to put something out for each of the Newgrounds' "holidays" but seriously...
Seriously...
It's a great game...
I don't get why your hero isn't able to also be a sacrifice. Especially to a tyrant dragon, the flower should be a sacrificial offering.
As for breath... I love the idea, though there were breath styles I was expecting based on dragon lore. Like Ice Breath or Black Smoke... I thought it was interesting that the healer could also be a necromancer, which was a really nice touch... especially for zombie fans...
But the fact that none of the zombies attacked the hero, and the wild tyrant had no offensive weapon against the hero was disturbing. Why was it that only the Fire Breather had any sort of defense?
It was a great game, but these things were what caused me to drop two stars on you. It felt only halfway thought out. But I'm sure you could easily make an update or sequel, and add to it.
Great idea with the Atari graphics. I love how people say "8-Bit" when these graphics are from BEFORE the "bit" era of graphics. And personally, I applaud it, despite some people thinking "Animation sucks!"
Good work. I hope to see more soon.
Almost perfect...
I love the game, it works great, and the difficulty matches the style... though one guy said that the weapons become obsolete too quickly... which I wholeheartedly agree.
I did, however, dislike the last boss. I don't know what I'm supposed to do, and there's no explanation at all. Your partner just runs haphazardly into the beast only to get killed in one hit, then the big guy just stomps his way towards you, with no weapon that does anything useful against him.
Basically, it's just a death sentence waiting to happen.
What I think should be added is that Jetpack. I believe that should be an upgrade to your character, which would make that last battle a bit more fair. Though I'm not exactly sure what you're supposed to do against that thing anyway... but if it's supposed to be fought, then the jetpack would be very helpful.
Anyway, good game. Just not a perfect game. Keep at it.
Fuckin awesome!
This was sweet. I'm not a big fan of industrial, but hammer effects keep me interested, since I like odd percussion. Congrats on the job!
I am the terror that flaps in the night. I am the dog that licks the water from your toilet bowl! I AM DARKWING... erm... I am Jaeboy.
Age 44, Male
Game store manager.
Brookdale
Manalapan, NJ
Joined on 11/16/03