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71 Game Reviews

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Two problems...

Western Europe is my biggest problem. Not only do they not have a water supply, they also have no airport, meaning that the only way to get the disease over there is for it to be transferrable with animals, and even then, you only have about a 30% chance that it'll actually cross that border.

I've killed everyone on the planet except for them numerous times, and don't even start with me when the disease starts there... I'm lucky if even with a 1 on visibility it crosses the border.

Lame.

My other complaint is the fact that your stats don't update if you're on the virus screen and not the map, also that you can't rapidly skip days.

It's a decent game, and I'll keep playing until I kill everyone on the planet, yes... but in reality there are way more airports in Europe than there are in Africa.

What planet is this?

You garnered extra points for...

Lighting the tree on fire.

That's brilliant. Really. lol

RSQViper responds:

Pyros everywhere thank me. =)

Thanks for ther review, you little pyro you...

~RSQ

On problem.

I got hit by the first spike. And it said I dodged 13. What the hell?

Decent game...

I think that the physics are slightly off with the running, though... as you slide way too easily. Though I understand the reasoning is so that it's harder to recover from attacks.

Anyway, it's a good game, I just want to know how to unlock the characters... because unlocking them one by one is a pain... especially since the first unlocked is JIGGLYPUFF... and really, I hate that marshmallow. :)

Great game, though. Keep up the good work. Make another smoother version when you get better. And take out Blade and Blue... they just don't fit. Bring in Bomberman! :)

Well... here's the deal..

I'm a decent fan of Megaman, and one thing I've HATED SINCE THE BEGINNING, is Megaman's slow movement... and you had the chance to make it a true ACTION game, and instead chose to go the normal route.

The polarity thing annoyed me in the first game, as the whole thing of Megaman was stealing your enemies' weapons and using them against them... but at least you came up with something of a puzzle to fix the fact that you didn't go that route.

I would just like some real action in the movements instead of being so slow... and I wished that you had done something spectacular with Zero... I had though you had come up with a truly original storyline there, having him turn and us trying to figure out why... instead? April Fool!

And personally I really disliked that, so that lowered the score even more. Sorry.

Frankenroc responds:

You were honest and provided CONSTRUCTIVE criticism, that's a lot more than some people who just give me low marks and I respect that. One thing I noticed is that the movement seemed a lot faster when running it as a standalone Flash then on the web, so I'll take a look at correcting that.

As far as Zero is concerned, I'm sorry you didn't care for the April Fool's joke. But like I said, I appreciate the specificity of why you didn't care for this very much.

Not as hard as the last...

The hardest part was the Sudoku puzzle. This took me quite a while, and even at the end I thought I had done it wrong. :( But I did get it. You hit me with a nice shock in the middle of the game, and for that I applaud you... though I liked the two different endings the first one had that this one lacked.

I don't want to give away spoilers, so I'm just going to thank you for taking a few hours of my time, with another good game. I just wish that the puzzle of the game itself was a bit harder than the puzzles IN the game. Anyway... yeah. Still got it.

Well...

About the guy talking about a historical inaccuracy... I think he meant that if there was a better ending it wouldn't be historically correct.

As for the game... I've played the other two and frankly this does the exact same in gameplay as the others. I'm getting a little bit bored of the style, now so I can't give it the same high scores I gave the first one.

I like the "choose your own adventure" style... but the fact there is no real animation for your bad choices kind of kills the loss a bit... and the fact that your "retry" starts at the beginning of the battle instead of your last choice, forcing you to watch the long animations between the choices makes the game VERY long when you don't really need it to be.

I liked the historical accuracy in this game, true, though I wish it could have been historically INACCURATE because then there'd be a way to TRULY win...

Overall it gets a 6, because it just wasn't as fun as it used to be. Get some new stuff into the game, and make it "NEW & IMPROVED" instead of just "NEW!" I'll wait for the next one, though. Good luck and keep making the games.

Cool... but I'm lost...

People are talking about the fuse tube for the fusebox... I have the fusebox open and everything, but where is the tube?

Meh...

The storyline was kinda crap... and so was the ending. I did like the interactivity, though I wish that there was more moves, like possibly special moves, or at least a boss. The controls were VERY sluggish as he moved VERY slowly, and your jumps were fairly hard to truly aim.

The escape level was a nice change of pace, but it was too late into the game for me to take it as a new level. There should have been a dragon for the last level... or a wizard.

A decent game, but more complaints than compliments only leaves this as an overall 6, and a 3 in the ratings. Sorry.

What would have made it better?

If there was a legit one-player game. The controls are great, but I'd like an action-adventure game with these controls...

I am the terror that flaps in the night. I am the dog that licks the water from your toilet bowl! I AM DARKWING... erm... I am Jaeboy.

Age 44, Male

Game store manager.

Brookdale

Manalapan, NJ

Joined on 11/16/03

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