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Pretty damn good...

I liked the game play and having to switch the polarities of Megaman to get through the game (though I think there should be more usage, as so far all I saw it do was make you imprevius to the same color bullets... and although that was useful against Bass [Forte, dammit, use his real name], not really much so throughout the rest of the game...) I really think that Megaman has a better feel when there's a level select and weapons though. I liked the idea, but I'd rather see it with a different character that didn't have a definitive feel about him. Maybe if you changed his colors when you changed polarity... But nonetheless, the game is pretty sweet. I have yet to figure out what the hell the Ranking system is based on... probably speed... and in that case I think it's a stupid rank system. It should be based on a ratio of how many enemies you've killed, speed, and how many times you got hit. Maybe an average of some sort. All I got was the Livestrong one. And Lance Armstrong would be proud... I think. Though in all reality, no one would have noticed really. :) I think the rubber bracelets are stupid though. :) So cute joke. Pz.

Frankenroc responds:

He's called Bass in every USA incarnation of the MM games, so that's what I used here.

The ranking system is NOT based on speed. I'm going to administer some changes to it for the next update.

As far as the rest, I know that it's not really Megaman without his trademark level and weapon select, but I'm glad you enjoyed it just the same.

Ok...

I liked it, but I didn't understand why it had to be an Orc going to the gate for your timer. The voice was VERY annoying. I'd rather it just be a timer on the side somewhere... also the music was too much of a dead loop... maybe choice in music for the next try. I'll agree with the guy below me that said you should make it only the one you used to disappear. But yeah... it's not a bad game... just the details of it that became annoying and tedious.

earl223 responds:

I had to think of a different concept for the timer because I didn't want other NG users to say that i didn't have originality or stuff like that. Anyways, GateGears is actually having you turn enough (gate)gears to close the castle gates to prevent the orc from entering the castle. I think an orc is a good reason why anyone would want to close the gates. As for the voice, yeah real sorry about that. I guess you can't please everyone... =)

:-\

Well, this was an attampt. Not a decent attempt. Not a bad one either, though. For some odd reason there was no patteren to any character, they fought at random and magically blocked EVERYTHING you threw at them. The timing was impossible, because even when you tried to counter-punch, they block it miraculously. Blocking didn't do much unless you had perfect timing, and dodging was useless as even when you dodge you took damage. Also, then entire thing felt WAY too slow. I think this game needs a lot more work before it shows it's face again. I guess it's better than most games on Newgrounds and that's how it got front page... but in all reality, I don't think it's pretty one bit.

This game actually pissed me off.

The weird alien things are very annoying... they jump at you and attack you for like a ridiculous amount of hitpoints but you can't shoot them unless you're standing on something and shoot down at them. Shooting directly is an impossiblity.

Other than that, it's ok. The graphics are ok. Not the greatest, but they're decent. As for the actual control, it's a little tought to get used to, as most games have jump on S, but shoot is on A not D. That threw me off a lot and got me killed a few times. :(

Overall, this was just an average game. I believe you can do better, keep at it. :)

Glaiel-Gamer responds:

I spent a while picking the controls and getting them to work well with the jet boots.

Try to jump and shoot down.

Decent job, but...

No animations made this system a little boring. And the attack hit points from the opponent were a little erratic... sometimes hitting you for 300+ then the next only hitting you for 38. Also, you don't see your opponent's HP, so you don't have a clue as to how long before you finish the match.

Those are my gripes.

The interface is very easy to work with. I liked that. I also liked that you can upgrade yourself mid-battle. That isn't something I've seen before and it's a great thing especially if all you really needed was that extra attack point to put you over in the match. I also liked the attack point build-up, but I don't really know what it does after you push the spacebar. I think that should load up for a huge attack, too, instead of just a sudden burst in your AP.

Anyway... good job, keep up the good work and make a great RPG out of this. I want to see a damn good game... even if it means having to plot it out in episodes (which wouldn't be that bad of a thing, have each episode end with a boss battle... hmmm... like an interactive cartoon? oh, the possibilities. You could quite possibly become the next big thing in Newgrounds... hmmmm....)

I would just this once, see an RPG taking place in the real world, though. Not goofy monsters in a world that EVERYONE has been to with elves and gnomes and dragons... and I don't want some weird futuristic world of Star Wars light sabers and shit. Give me a REAL RPG, like being a guy from 2005, fighting a bad guy from 2005, in the year 2005, in a world that looks like Earth in the year 2005.

Realism.

The way RPGs SHOULD be. :)

Decent...

This was Commando from the 1980's... also it was Ikari Warriors from the later 80's to early 90's. But it's still a good game.

And to "thejiggajeff" obviously the man is from Germany as it's Mausland a German name which is Mouse World in English. In germany Grenades are called Granates. So understand the bad spelling and be happy. :)

Hah!

This is pretty good. Though I don't even remember Big Mixx or Quisp. :( How long were they around for!?

They were still funny... it'd be even better if each of the character (after you finish the series) were thrown into a fighting game. That'd be REALLY awesome. :)

Not bad.

I really wish this game wasn't so freakin' hard. lol It was good for what it was worth, but I do wish I could read what was going on. I also wish I knew Russian, so YOU can read what I'm saying. lol Oh well. I guess this is wasted.

lol

This was horrible. The game blew, but since every black thing you got made the background change it became a "Need" to finish it and see what the whole fuss was about.

I'd say that it was addicting, but there was an end. I unsterstand you can't make it endless because you'd completely run out of ideas, but if there was a way to do that it'd be hilarious. And of course, the very very small "yay." was a great touch, too. :)

oldryan responds:

Thanks! I like it too :)

Parchesi, I think it's called.

This game is virtually Parchessi, (however it's spelled) or Trouble without the "pop-o-matic" bubble. Yep.

I am the terror that flaps in the night. I am the dog that licks the water from your toilet bowl! I AM DARKWING... erm... I am Jaeboy.

Age 44, Male

Game store manager.

Brookdale

Manalapan, NJ

Joined on 11/16/03

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